macOS UI design had a good run, and the macOS 26 will be remembered and studied in book under: how to not design user interface, case study.
- replies
- 1
- announces
- 0
- likes
- 0
@dat @krzyzanowskim no, I’m pretty sure it’s technical limitation, the blur effect is expensive and needs access to underlying texture, so they can only do it at 1 layer at the time. If they could, everything would be transparent
otoh didn't vista/aero already do the blur shit? it's done on GPU for sure, so it can't be that expensive?
@dat @krzyzanowskim I’m not sure about vista/aero implementation or shortcomings, but when I tried to implement this on modern GPU/Metal, the main problem was that normally pipeline works by sending commands to the GPU one-way, and this effect required reading from results of previous commands first (the other way) and that specific part was expensive. Not sure I use proper terminology here but that’s how I remember it