G33ky-Sozialzeugs

G33ky-Sozialzeugs

macOS UI design had a good run, and the macOS 26 will be remembered and studied in book under: how to not design user interface, case study.

so, the ACTIVE one is more transparent?

WAT?

I'd rather think "others already did the inactive-is-transparent", so crapple HAD TO do it different. /s
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@dat @krzyzanowskim no, I’m pretty sure it’s technical limitation, the blur effect is expensive and needs access to underlying texture, so they can only do it at 1 layer at the time. If they could, everything would be transparent

I mean… on one hand this DOES sound exactly like the kind of broken "optimisation" the crapple guys love to do (who cares if it sacrifices the functionality?)

otoh didn't vista/aero already do the blur shit? it's done on GPU for sure, so it can't be that expensive?

@dat @krzyzanowskim I’m not sure about vista/aero implementation or shortcomings, but when I tried to implement this on modern GPU/Metal, the main problem was that normally pipeline works by sending commands to the GPU one-way, and this effect required reading from results of previous commands first (the other way) and that specific part was expensive. Not sure I use proper terminology here but that’s how I remember it